| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float _7_a : packoffset(c0); |
| float _7_b : packoffset(c0.y); |
| float _7_c : packoffset(c0.z); |
| float4 _7_d : packoffset(c1); |
| float4 _7_e : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float spvRefract(float i, float n, float eta) |
| { |
| float NoI = n * i; |
| float NoI2 = NoI * NoI; |
| float k = 1.0 - eta * eta * (1.0 - NoI2); |
| if (k < 0.0) |
| { |
| return 0.0; |
| } |
| else |
| { |
| return eta * i - (eta * NoI + sqrt(k)) * n; |
| } |
| } |
| |
| float4 main(float2 _21) |
| { |
| float4 result = spvRefract(600000015226585740692422656.0f, 2.0f, 2.0f).xxxx; |
| result.x = spvRefract(_7_a, _7_b, _7_c); |
| result = refract(_7_d, _7_e, _7_c); |
| result = float4(float2(0.5f, -0.866025388240814208984375f).x, float2(0.5f, -0.866025388240814208984375f).y, result.z, result.w); |
| result = float4(float3(0.5f, 0.0f, -0.866025388240814208984375f).x, float3(0.5f, 0.0f, -0.866025388240814208984375f).y, float3(0.5f, 0.0f, -0.866025388240814208984375f).z, result.w); |
| result = float4(0.5f, 0.0f, 0.0f, -0.866025388240814208984375f); |
| return float4(0.5f, 0.0f, 0.0f, -0.866025388240814208984375f); |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |