blob: 12f74c91fe1dea511b1e2b0e93b01bf747d3ea6e [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _7_I : packoffset(c0);
float4 _7_N : packoffset(c1);
float4 _7_colorGreen : packoffset(c2);
float4 _7_colorRed : packoffset(c3);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float spvReflect(float i, float n)
{
return i - 2.0 * dot(n, i) * n;
}
float4 main(float2 _21)
{
float expectedX = spvReflect(996878592.0f, -1.9999999580429535907214788975919e+34f);
expectedX = -49.0f;
float2 expectedXY = float2(-169.0f, 202.0f);
float3 expectedXYZ = float3(-379.0f, 454.0f, -529.0f);
float4 expectedXYZW = float4(-699.0f, 838.0f, -977.0f, 1116.0f);
bool _73 = false;
if (spvReflect(_7_I.x, _7_N.x) == (-49.0f))
{
float2 _63 = reflect(_7_I.xy, _7_N.xy);
_73 = all(bool2(_63.x == float2(-169.0f, 202.0f).x, _63.y == float2(-169.0f, 202.0f).y));
}
else
{
_73 = false;
}
bool _86 = false;
if (_73)
{
float3 _76 = reflect(_7_I.xyz, _7_N.xyz);
_86 = all(bool3(_76.x == float3(-379.0f, 454.0f, -529.0f).x, _76.y == float3(-379.0f, 454.0f, -529.0f).y, _76.z == float3(-379.0f, 454.0f, -529.0f).z));
}
else
{
_86 = false;
}
bool _97 = false;
if (_86)
{
float4 _89 = reflect(_7_I, _7_N);
_97 = all(bool4(_89.x == float4(-699.0f, 838.0f, -977.0f, 1116.0f).x, _89.y == float4(-699.0f, 838.0f, -977.0f, 1116.0f).y, _89.z == float4(-699.0f, 838.0f, -977.0f, 1116.0f).z, _89.w == float4(-699.0f, 838.0f, -977.0f, 1116.0f).w));
}
else
{
_97 = false;
}
bool _101 = false;
if (_97)
{
_101 = true;
}
else
{
_101 = false;
}
bool _104 = false;
if (_101)
{
_104 = true;
}
else
{
_104 = false;
}
bool _107 = false;
if (_104)
{
_107 = true;
}
else
{
_107 = false;
}
bool _110 = false;
if (_107)
{
_110 = true;
}
else
{
_110 = false;
}
float4 _111 = 0.0f.xxxx;
if (_110)
{
_111 = _7_colorGreen;
}
else
{
_111 = _7_colorRed;
}
return _111;
}
void frag_main()
{
float2 _17 = 0.0f.xx;
sk_FragColor = main(_17);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}