| |
| out vec4 sk_FragColor; |
| uniform vec4 I; |
| uniform vec4 N; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| vec4 main() { |
| float expectedX = reflect(9.968786e+08, -2e+34); |
| expectedX = -49.0; |
| vec2 expectedXY = vec2(-169.0, 202.0); |
| vec3 expectedXYZ = vec3(-379.0, 454.0, -529.0); |
| vec4 expectedXYZW = vec4(-699.0, 838.0, -977.0, 1116.0); |
| return ((((((reflect(I.x, N.x) == expectedX && reflect(I.xy, N.xy) == expectedXY) && reflect(I.xyz, N.xyz) == expectedXYZ) && reflect(I, N) == expectedXYZW) && -49.0 == expectedX) && vec2(-169.0, 202.0) == expectedXY) && vec3(-379.0, 454.0, -529.0) == expectedXYZ) && vec4(-699.0, 838.0, -977.0, 1116.0) == expectedXYZW ? colorGreen : colorRed; |
| } |