blob: 3d97714df0bba43497da77073404c73d03b5287f [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 I;
uniform vec4 N;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
float expectedX = reflect(9.968786e+08, -2e+34);
expectedX = -49.0;
vec2 expectedXY = vec2(-169.0, 202.0);
vec3 expectedXYZ = vec3(-379.0, 454.0, -529.0);
vec4 expectedXYZW = vec4(-699.0, 838.0, -977.0, 1116.0);
return ((((((reflect(I.x, N.x) == expectedX && reflect(I.xy, N.xy) == expectedXY) && reflect(I.xyz, N.xyz) == expectedXYZ) && reflect(I, N) == expectedXYZW) && -49.0 == expectedX) && vec2(-169.0, 202.0) == expectedXY) && vec3(-379.0, 454.0, -529.0) == expectedXYZ) && vec4(-699.0, 838.0, -977.0, 1116.0) == expectedXYZW ? colorGreen : colorRed;
}