| #include <metal_stdlib> |
| #include <simd/simd.h> |
| #ifdef __clang__ |
| #pragma clang diagnostic ignored "-Wall" |
| #endif |
| using namespace metal; |
| struct Uniforms { |
| float4 testInputs; |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| const float4 expected = float4(-0.021816615, 0.0, 0.01308997, 0.03926991); |
| const float4 allowedDelta = float4(0.0005); |
| _out.sk_FragColor = ((abs(((_uniforms.testInputs.x) * 0.0174532925) - -0.021816615) < 0.0005 && all((abs(((_uniforms.testInputs.xy) * 0.0174532925) - float2(-0.021816615, 0.0)) < float2(0.0005)))) && all((abs(((_uniforms.testInputs.xyz) * 0.0174532925) - float3(-0.021816615, 0.0, 0.01308997)) < float3(0.0005)))) && all((abs(((_uniforms.testInputs) * 0.0174532925) - expected) < allowedDelta)) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |