out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
uniform vec4 testInputs; | |
vec4 main() { | |
uint xy = packUnorm2x16(testInputs.xy); | |
uint zw = packUnorm2x16(testInputs.zw); | |
const vec2 tolerance = vec2(0.015625); | |
return all(lessThan(abs(unpackUnorm2x16(xy)), tolerance)) && all(lessThan(abs(unpackUnorm2x16(zw) - vec2(0.75, 1.0)), tolerance)) ? colorGreen : colorRed; | |
} |