| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| testInputs: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| let _skTemp0 = pack2x16snorm(_globalUniforms.testInputs.xy); |
| var xy: u32 = _skTemp0; |
| let _skTemp1 = pack2x16snorm(_globalUniforms.testInputs.zw); |
| var zw: u32 = _skTemp1; |
| const tolerance: vec2<f32> = vec2<f32>(0.015625); |
| let _skTemp2 = unpack2x16snorm(xy); |
| let _skTemp3 = abs(_skTemp2 - vec2<f32>(-1.0, 0.0)); |
| let _skTemp4 = all((_skTemp3 < tolerance)); |
| let _skTemp5 = unpack2x16snorm(zw); |
| let _skTemp6 = abs(_skTemp5 - vec2<f32>(0.75, 1.0)); |
| let _skTemp7 = all((_skTemp6 < tolerance)); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_skTemp4 && _skTemp7)); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |