blob: 2cc39611ab96bf51bba4ed1846a5ef2e48cc8afe [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
uniform vec4 testInputs;
vec4 main() {
uint xy = packHalf2x16(testInputs.xy);
uint zw = packHalf2x16(testInputs.zw);
return unpackHalf2x16(xy) == vec2(-1.25, 0.0) && unpackHalf2x16(zw) == vec2(0.75, 2.25) ? colorGreen : colorRed;
}