out vec4 sk_FragColor; | |
uniform vec2 a; | |
uniform vec4 b; | |
void main() { | |
sk_FragColor.x = float(packHalf2x16(a)); | |
sk_FragColor.x = float(packUnorm2x16(a)); | |
sk_FragColor.x = float(packSnorm2x16(a)); | |
sk_FragColor.x = float(packUnorm4x8(b)); | |
sk_FragColor.x = float(packSnorm4x8(b)); | |
} |