blob: df97fbdc4be966c03d4321755a8c63ccd92b98b4 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 a;
uniform vec4 b;
uniform uvec2 c;
uniform uvec2 d;
uniform ivec3 e;
uniform ivec3 f;
void main() {
bvec4 expectFFTT = bvec4(false, false, true, true);
bvec4 expectTTFF = bvec4(true, true, false, false);
sk_FragColor.x = float(notEqual(a, b).x);
sk_FragColor.y = float(notEqual(c, d).y);
sk_FragColor.z = float(notEqual(e, f).z);
sk_FragColor.w = float(any(expectTTFF) || any(expectFFTT));
}