| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var inputVal: vec4<bool> = vec4<bool>(_globalUniforms.colorGreen); |
| var expected: vec4<bool> = vec4<bool>(true, false, true, false); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((all((!inputVal.xy) == expected.xy) && all((!inputVal.xyz) == expected.xyz)) && all((!inputVal) == expected)) && all(vec2<bool>(true, false) == expected.xy)) && all(vec3<bool>(true, false, true) == expected.xyz)) && all(vec4<bool>(true, false, true, false) == expected))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |