| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _7_colorGreen : packoffset(c0); |
| float4 _7_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| bool4 _40 = bool4(_7_colorGreen.x != 0.0f, _7_colorGreen.y != 0.0f, _7_colorGreen.z != 0.0f, _7_colorGreen.w != 0.0f); |
| bool4 inputVal = _40; |
| bool4 expected = bool4(true, false, true, false); |
| bool2 _46 = _40.xy; |
| bool2 _45 = bool2(!_46.x, !_46.y); |
| bool _59 = false; |
| if (all(bool2(_45.x == bool4(true, false, true, false).xy.x, _45.y == bool4(true, false, true, false).xy.y))) |
| { |
| bool3 _54 = _40.xyz; |
| bool3 _53 = bool3(!_54.x, !_54.y, !_54.z); |
| _59 = all(bool3(_53.x == bool4(true, false, true, false).xyz.x, _53.y == bool4(true, false, true, false).xyz.y, _53.z == bool4(true, false, true, false).xyz.z)); |
| } |
| else |
| { |
| _59 = false; |
| } |
| bool _65 = false; |
| if (_59) |
| { |
| bool4 _62 = bool4(!_40.x, !_40.y, !_40.z, !_40.w); |
| _65 = all(bool4(_62.x == bool4(true, false, true, false).x, _62.y == bool4(true, false, true, false).y, _62.z == bool4(true, false, true, false).z, _62.w == bool4(true, false, true, false).w)); |
| } |
| else |
| { |
| _65 = false; |
| } |
| bool _72 = false; |
| if (_65) |
| { |
| _72 = all(bool2(bool2(true, false).x == bool4(true, false, true, false).xy.x, bool2(true, false).y == bool4(true, false, true, false).xy.y)); |
| } |
| else |
| { |
| _72 = false; |
| } |
| bool _79 = false; |
| if (_72) |
| { |
| _79 = all(bool3(bool3(true, false, true).x == bool4(true, false, true, false).xyz.x, bool3(true, false, true).y == bool4(true, false, true, false).xyz.y, bool3(true, false, true).z == bool4(true, false, true, false).xyz.z)); |
| } |
| else |
| { |
| _79 = false; |
| } |
| bool _82 = false; |
| if (_79) |
| { |
| _82 = true; |
| } |
| else |
| { |
| _82 = false; |
| } |
| float4 _83 = 0.0f.xxxx; |
| if (_82) |
| { |
| _83 = _7_colorGreen; |
| } |
| else |
| { |
| _83 = _7_colorRed; |
| } |
| return _83; |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |