| 69 instructions |
| |
| [immutable slots] |
| i0 = 0x3F800000 (1.0) |
| i1 = 0 |
| i2 = 0 |
| i3 = 0 |
| i4 = 0 |
| i5 = 0x3F800000 (1.0) |
| i6 = 0 |
| i7 = 0x3F800000 (1.0) |
| i8 = 0 |
| |
| store_src_rg coords = src.rg |
| init_lane_masks CondMask = LoopMask = RetMask = true |
| copy_uniform $0 = inputVal(0) |
| copy_slot_unmasked $1 = $0 |
| bitwise_and_imm_int $1 &= 0x7FFFFFFF |
| div_float $0 /= $1 |
| cmpeq_imm_float $0 = equal($0, 0x3F800000 (1.0)) |
| copy_2_uniforms $1..2 = inputVal(0..1) |
| copy_2_slots_unmasked $3..4 = $1..2 |
| copy_2_slots_unmasked $5..6 = $3..4 |
| dot_2_floats $3 = dot($3..4, $5..6) |
| sqrt_float $3 = sqrt($3) |
| copy_slot_unmasked $4 = $3 |
| div_2_floats $1..2 /= $3..4 |
| copy_2_immutables_unmasked $3..4 = i0..1 [0x3F800000 (1.0), 0] |
| cmpeq_2_floats $1..2 = equal($1..2, $3..4) |
| bitwise_and_int $1 &= $2 |
| bitwise_and_int $0 &= $1 |
| copy_3_uniforms $1..3 = inputVal(0..2) |
| copy_3_slots_unmasked $4..6 = $1..3 |
| copy_3_slots_unmasked $7..9 = $4..6 |
| dot_3_floats $4 = dot($4..6, $7..9) |
| sqrt_float $4 = sqrt($4) |
| swizzle_3 $4..6 = ($4..6).xxx |
| div_3_floats $1..3 /= $4..6 |
| copy_3_immutables_unmasked $4..6 = i0..2 [0x3F800000 (1.0), 0, 0] |
| cmpeq_3_floats $1..3 = equal($1..3, $4..6) |
| bitwise_and_int $2 &= $3 |
| bitwise_and_int $1 &= $2 |
| bitwise_and_int $0 &= $1 |
| copy_4_uniforms $1..4 = inputVal |
| copy_4_slots_unmasked $5..8 = $1..4 |
| copy_4_slots_unmasked $9..12 = $5..8 |
| dot_4_floats $5 = dot($5..8, $9..12) |
| sqrt_float $5 = sqrt($5) |
| swizzle_4 $5..8 = ($5..8).xxxx |
| div_4_floats $1..4 /= $5..8 |
| copy_4_immutables_unmasked $5..8 = i0..3 [0x3F800000 (1.0), 0, 0, 0] |
| cmpeq_4_floats $1..4 = equal($1..4, $5..8) |
| bitwise_and_2_ints $1..2 &= $3..4 |
| bitwise_and_int $1 &= $2 |
| bitwise_and_int $0 &= $1 |
| copy_constant $1 = 0x3F800000 (1.0) |
| cmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0)) |
| bitwise_and_int $0 &= $1 |
| copy_2_immutables_unmasked $1..2 = i4..5 [0, 0x3F800000 (1.0)] |
| copy_4_immutables_unmasked $3..6 = i0..3 [0x3F800000 (1.0), 0, 0, 0] |
| swizzle_2 $3..4 = ($3..4).yx |
| cmpeq_2_floats $1..2 = equal($1..2, $3..4) |
| bitwise_and_int $1 &= $2 |
| bitwise_and_int $0 &= $1 |
| copy_3_immutables_unmasked $1..3 = i6..8 [0, 0x3F800000 (1.0), 0] |
| copy_4_immutables_unmasked $4..7 = i0..3 [0x3F800000 (1.0), 0, 0, 0] |
| swizzle_3 $4..6 = ($4..6).zxy |
| cmpeq_3_floats $1..3 = equal($1..3, $4..6) |
| bitwise_and_int $2 &= $3 |
| bitwise_and_int $1 &= $2 |
| bitwise_and_int $0 &= $1 |
| copy_4_immutables_unmasked $1..4 = i0..3 [0x3F800000 (1.0), 0, 0, 0] |
| copy_4_immutables_unmasked $5..8 = i0..3 [0x3F800000 (1.0), 0, 0, 0] |
| cmpeq_4_floats $1..4 = equal($1..4, $5..8) |
| bitwise_and_2_ints $1..2 &= $3..4 |
| bitwise_and_int $1 &= $2 |
| bitwise_and_int $0 &= $1 |
| swizzle_4 $0..3 = ($0..3).xxxx |
| copy_4_uniforms $4..7 = colorRed |
| copy_4_uniforms $8..11 = colorGreen |
| mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) |
| load_src src.rgba = $0..3 |