| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _7_inputVal : packoffset(c0); |
| float4 _7_colorGreen : packoffset(c1); |
| float4 _7_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| float4 expectedVec = float4(1.0f, 0.0f, 0.0f, 0.0f); |
| bool _47 = false; |
| if (sign(_7_inputVal.x) == 1.0f) |
| { |
| float2 _39 = normalize(_7_inputVal.xy); |
| _47 = all(bool2(_39.x == float4(1.0f, 0.0f, 0.0f, 0.0f).xy.x, _39.y == float4(1.0f, 0.0f, 0.0f, 0.0f).xy.y)); |
| } |
| else |
| { |
| _47 = false; |
| } |
| bool _59 = false; |
| if (_47) |
| { |
| float3 _50 = normalize(_7_inputVal.xyz); |
| _59 = all(bool3(_50.x == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.x, _50.y == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.y, _50.z == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.z)); |
| } |
| else |
| { |
| _59 = false; |
| } |
| bool _68 = false; |
| if (_59) |
| { |
| float4 _62 = normalize(_7_inputVal); |
| _68 = all(bool4(_62.x == float4(1.0f, 0.0f, 0.0f, 0.0f).x, _62.y == float4(1.0f, 0.0f, 0.0f, 0.0f).y, _62.z == float4(1.0f, 0.0f, 0.0f, 0.0f).z, _62.w == float4(1.0f, 0.0f, 0.0f, 0.0f).w)); |
| } |
| else |
| { |
| _68 = false; |
| } |
| bool _72 = false; |
| if (_68) |
| { |
| _72 = true; |
| } |
| else |
| { |
| _72 = false; |
| } |
| bool _79 = false; |
| if (_72) |
| { |
| _79 = all(bool2(float2(0.0f, 1.0f).x == float4(1.0f, 0.0f, 0.0f, 0.0f).yx.x, float2(0.0f, 1.0f).y == float4(1.0f, 0.0f, 0.0f, 0.0f).yx.y)); |
| } |
| else |
| { |
| _79 = false; |
| } |
| bool _86 = false; |
| if (_79) |
| { |
| _86 = all(bool3(float3(0.0f, 1.0f, 0.0f).x == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.x, float3(0.0f, 1.0f, 0.0f).y == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.y, float3(0.0f, 1.0f, 0.0f).z == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.z)); |
| } |
| else |
| { |
| _86 = false; |
| } |
| bool _89 = false; |
| if (_86) |
| { |
| _89 = true; |
| } |
| else |
| { |
| _89 = false; |
| } |
| float4 _90 = 0.0f.xxxx; |
| if (_89) |
| { |
| _90 = _7_colorGreen; |
| } |
| else |
| { |
| _90 = _7_colorRed; |
| } |
| return _90; |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |