| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var value: vec4<f32> = vec4<f32>(2.5, -2.5, 8.0, -0.125); |
| const expectedWhole: vec4<f32> = vec4<f32>(2.0, -2.0, 8.0, 0.0); |
| const expectedFraction: vec4<f32> = vec4<f32>(0.5, -0.5, 0.0, -0.125); |
| var ok: vec4<bool> = vec4<bool>(false); |
| var whole: vec4<f32>; |
| var fraction: vec4<f32>; |
| let _skTemp0 = modf(value.x); |
| whole.x = _skTemp0.whole; |
| fraction.x = _skTemp0.fract; |
| ok.x = (whole.x == 2.0) && (fraction.x == 0.5); |
| let _skTemp1 = modf(value.xy); |
| whole = vec4<f32>((_skTemp1.whole), whole.zw); |
| fraction = vec4<f32>((_skTemp1.fract), fraction.zw); |
| ok.y = all(whole.xy == vec2<f32>(2.0, -2.0)) && all(fraction.xy == vec2<f32>(0.5, -0.5)); |
| let _skTemp2 = modf(value.xyz); |
| whole = vec4<f32>((_skTemp2.whole), whole.w); |
| fraction = vec4<f32>((_skTemp2.fract), fraction.w); |
| ok.z = all(whole.xyz == vec3<f32>(2.0, -2.0, 8.0)) && all(fraction.xyz == vec3<f32>(0.5, -0.5, 0.0)); |
| let _skTemp3 = modf(value); |
| whole = _skTemp3.whole; |
| fraction = _skTemp3.fract; |
| ok.w = all(whole == expectedWhole) && all(fraction == expectedFraction); |
| let _skTemp4 = all(ok); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_skTemp4)); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |