| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _7_testInputs : packoffset(c0); |
| float4 _7_colorGreen : packoffset(c1); |
| float4 _7_colorRed : packoffset(c2); |
| float4 _7_colorWhite : packoffset(c3); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float mod(float x, float y) |
| { |
| return x - y * floor(x / y); |
| } |
| |
| float2 mod(float2 x, float2 y) |
| { |
| return x - y * floor(x / y); |
| } |
| |
| float3 mod(float3 x, float3 y) |
| { |
| return x - y * floor(x / y); |
| } |
| |
| float4 mod(float4 x, float4 y) |
| { |
| return x - y * floor(x / y); |
| } |
| |
| float4 main(float2 _21) |
| { |
| float4 expectedA = float4(0.75f, 0.0f, 0.75f, 0.25f); |
| float4 expectedB = float4(0.25f, 0.0f, 0.75f, 1.0f); |
| bool _52 = false; |
| if (mod(_7_testInputs.x, 1.0f) == 0.75f) |
| { |
| float2 _43 = mod(_7_testInputs.xy, 1.0f.xx); |
| _52 = all(bool2(_43.x == float4(0.75f, 0.0f, 0.75f, 0.25f).xy.x, _43.y == float4(0.75f, 0.0f, 0.75f, 0.25f).xy.y)); |
| } |
| else |
| { |
| _52 = false; |
| } |
| bool _65 = false; |
| if (_52) |
| { |
| float3 _55 = mod(_7_testInputs.xyz, 1.0f.xxx); |
| _65 = all(bool3(_55.x == float4(0.75f, 0.0f, 0.75f, 0.25f).xyz.x, _55.y == float4(0.75f, 0.0f, 0.75f, 0.25f).xyz.y, _55.z == float4(0.75f, 0.0f, 0.75f, 0.25f).xyz.z)); |
| } |
| else |
| { |
| _65 = false; |
| } |
| bool _75 = false; |
| if (_65) |
| { |
| float4 _68 = mod(_7_testInputs, 1.0f.xxxx); |
| _75 = all(bool4(_68.x == float4(0.75f, 0.0f, 0.75f, 0.25f).x, _68.y == float4(0.75f, 0.0f, 0.75f, 0.25f).y, _68.z == float4(0.75f, 0.0f, 0.75f, 0.25f).z, _68.w == float4(0.75f, 0.0f, 0.75f, 0.25f).w)); |
| } |
| else |
| { |
| _75 = false; |
| } |
| bool _79 = false; |
| if (_75) |
| { |
| _79 = true; |
| } |
| else |
| { |
| _79 = false; |
| } |
| bool _86 = false; |
| if (_79) |
| { |
| _86 = all(bool2(float2(0.75f, 0.0f).x == float4(0.75f, 0.0f, 0.75f, 0.25f).xy.x, float2(0.75f, 0.0f).y == float4(0.75f, 0.0f, 0.75f, 0.25f).xy.y)); |
| } |
| else |
| { |
| _86 = false; |
| } |
| bool _93 = false; |
| if (_86) |
| { |
| _93 = all(bool3(float3(0.75f, 0.0f, 0.75f).x == float4(0.75f, 0.0f, 0.75f, 0.25f).xyz.x, float3(0.75f, 0.0f, 0.75f).y == float4(0.75f, 0.0f, 0.75f, 0.25f).xyz.y, float3(0.75f, 0.0f, 0.75f).z == float4(0.75f, 0.0f, 0.75f, 0.25f).xyz.z)); |
| } |
| else |
| { |
| _93 = false; |
| } |
| bool _96 = false; |
| if (_93) |
| { |
| _96 = true; |
| } |
| else |
| { |
| _96 = false; |
| } |
| bool _108 = false; |
| if (_96) |
| { |
| _108 = mod(_7_testInputs.x, _7_colorWhite.x) == 0.75f; |
| } |
| else |
| { |
| _108 = false; |
| } |
| bool _121 = false; |
| if (_108) |
| { |
| float2 _111 = mod(_7_testInputs.xy, _7_colorWhite.xy); |
| _121 = all(bool2(_111.x == float4(0.75f, 0.0f, 0.75f, 0.25f).xy.x, _111.y == float4(0.75f, 0.0f, 0.75f, 0.25f).xy.y)); |
| } |
| else |
| { |
| _121 = false; |
| } |
| bool _134 = false; |
| if (_121) |
| { |
| float3 _124 = mod(_7_testInputs.xyz, _7_colorWhite.xyz); |
| _134 = all(bool3(_124.x == float4(0.75f, 0.0f, 0.75f, 0.25f).xyz.x, _124.y == float4(0.75f, 0.0f, 0.75f, 0.25f).xyz.y, _124.z == float4(0.75f, 0.0f, 0.75f, 0.25f).xyz.z)); |
| } |
| else |
| { |
| _134 = false; |
| } |
| bool _144 = false; |
| if (_134) |
| { |
| float4 _137 = mod(_7_testInputs, _7_colorWhite); |
| _144 = all(bool4(_137.x == float4(0.75f, 0.0f, 0.75f, 0.25f).x, _137.y == float4(0.75f, 0.0f, 0.75f, 0.25f).y, _137.z == float4(0.75f, 0.0f, 0.75f, 0.25f).z, _137.w == float4(0.75f, 0.0f, 0.75f, 0.25f).w)); |
| } |
| else |
| { |
| _144 = false; |
| } |
| bool _147 = false; |
| if (_144) |
| { |
| _147 = true; |
| } |
| else |
| { |
| _147 = false; |
| } |
| bool _154 = false; |
| if (_147) |
| { |
| _154 = all(bool2(float2(0.25f, 0.0f).x == float4(0.25f, 0.0f, 0.75f, 1.0f).xy.x, float2(0.25f, 0.0f).y == float4(0.25f, 0.0f, 0.75f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _154 = false; |
| } |
| bool _161 = false; |
| if (_154) |
| { |
| _161 = all(bool3(float3(0.25f, 0.0f, 0.75f).x == float4(0.25f, 0.0f, 0.75f, 1.0f).xyz.x, float3(0.25f, 0.0f, 0.75f).y == float4(0.25f, 0.0f, 0.75f, 1.0f).xyz.y, float3(0.25f, 0.0f, 0.75f).z == float4(0.25f, 0.0f, 0.75f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _161 = false; |
| } |
| bool _164 = false; |
| if (_161) |
| { |
| _164 = true; |
| } |
| else |
| { |
| _164 = false; |
| } |
| float4 _165 = 0.0f.xxxx; |
| if (_164) |
| { |
| _165 = _7_colorGreen; |
| } |
| else |
| { |
| _165 = _7_colorRed; |
| } |
| return _165; |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |