blob: 00da48ef206b22cd97e7a8fee0c74d58ff01a6b2 [file] [log] [blame]
90 instructions
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_4_uniforms $0..3 = colorGreen
splat_4_constants $4..7 = 0
cmpne_4_floats $0..3 = notEqual($0..3, $4..7)
copy_4_slots_unmasked FTFT = $0..3
swizzle_4 $0..3 = ($0..3).wzyx
copy_4_slots_unmasked TFTF = $0..3
copy_slot_unmasked $0 = FTFT(0)
copy_uniform $1 = colorBlack(0)
copy_uniform $2 = colorWhite(0)
mix_int $0 = mix($1, $2, $0)
copy_uniform $1 = colorBlack(0)
cmpeq_float $0 = equal($0, $1)
copy_2_slots_unmasked $1..2 = FTFT(0..1)
copy_2_uniforms $3..4 = colorBlack(0..1)
copy_2_uniforms $5..6 = colorWhite(0..1)
mix_2_ints $1..2 = mix($3..4, $5..6, $1..2)
copy_uniform $3 = colorBlack(0)
copy_constant $4 = 0x3F800000 (1.0)
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_slots_unmasked $1..3 = FTFT(0..2)
copy_3_uniforms $4..6 = colorBlack(0..2)
copy_3_uniforms $7..9 = colorWhite(0..2)
mix_3_ints $1..3 = mix($4..6, $7..9, $1..3)
copy_uniform $4 = colorBlack(0)
copy_constant $5 = 0x3F800000 (1.0)
copy_uniform $6 = colorBlack(2)
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_slots_unmasked $1..4 = FTFT
copy_4_uniforms $5..8 = colorBlack
copy_4_uniforms $9..12 = colorWhite
mix_4_ints $1..4 = mix($5..8, $9..12, $1..4)
copy_uniform $5 = colorBlack(0)
copy_constant $6 = 0x3F800000 (1.0)
copy_uniform $7 = colorBlack(2)
copy_constant $8 = 0x3F800000 (1.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked $1 = TFTF(0)
copy_uniform $2 = colorWhite(0)
copy_uniform $3 = testInputs(0)
mix_int $1 = mix($2, $3, $1)
copy_uniform $2 = testInputs(0)
cmpeq_float $1 = equal($1, $2)
bitwise_and_int $0 &= $1
copy_2_slots_unmasked $1..2 = TFTF(0..1)
copy_2_uniforms $3..4 = colorWhite(0..1)
copy_2_uniforms $5..6 = testInputs(0..1)
mix_2_ints $1..2 = mix($3..4, $5..6, $1..2)
copy_uniform $3 = testInputs(0)
copy_constant $4 = 0x3F800000 (1.0)
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_slots_unmasked $1..3 = TFTF(0..2)
copy_3_uniforms $4..6 = colorWhite(0..2)
copy_3_uniforms $7..9 = testInputs(0..2)
mix_3_ints $1..3 = mix($4..6, $7..9, $1..3)
copy_uniform $4 = testInputs(0)
copy_constant $5 = 0x3F800000 (1.0)
copy_uniform $6 = testInputs(2)
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_slots_unmasked $1..4 = TFTF
copy_4_uniforms $5..8 = colorWhite
copy_4_uniforms $9..12 = testInputs
mix_4_ints $1..4 = mix($5..8, $9..12, $1..4)
copy_uniform $5 = testInputs(0)
copy_constant $6 = 0x3F800000 (1.0)
copy_uniform $7 = testInputs(2)
copy_constant $8 = 0x3F800000 (1.0)
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3