| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _7_testInputs : packoffset(c0); |
| float4 _7_colorGreen : packoffset(c1); |
| float4 _7_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| float4 expectedA = float4(0.5f, 0.5f, 0.75f, 2.25f); |
| float4 expectedB = float4(0.0f, 1.0f, 0.75f, 2.25f); |
| bool _53 = false; |
| if (max(_7_testInputs.x, 0.5f) == 0.5f) |
| { |
| float2 _44 = max(_7_testInputs.xy, 0.5f.xx); |
| _53 = all(bool2(_44.x == float4(0.5f, 0.5f, 0.75f, 2.25f).xy.x, _44.y == float4(0.5f, 0.5f, 0.75f, 2.25f).xy.y)); |
| } |
| else |
| { |
| _53 = false; |
| } |
| bool _66 = false; |
| if (_53) |
| { |
| float3 _56 = max(_7_testInputs.xyz, 0.5f.xxx); |
| _66 = all(bool3(_56.x == float4(0.5f, 0.5f, 0.75f, 2.25f).xyz.x, _56.y == float4(0.5f, 0.5f, 0.75f, 2.25f).xyz.y, _56.z == float4(0.5f, 0.5f, 0.75f, 2.25f).xyz.z)); |
| } |
| else |
| { |
| _66 = false; |
| } |
| bool _76 = false; |
| if (_66) |
| { |
| float4 _69 = max(_7_testInputs, 0.5f.xxxx); |
| _76 = all(bool4(_69.x == float4(0.5f, 0.5f, 0.75f, 2.25f).x, _69.y == float4(0.5f, 0.5f, 0.75f, 2.25f).y, _69.z == float4(0.5f, 0.5f, 0.75f, 2.25f).z, _69.w == float4(0.5f, 0.5f, 0.75f, 2.25f).w)); |
| } |
| else |
| { |
| _76 = false; |
| } |
| bool _80 = false; |
| if (_76) |
| { |
| _80 = true; |
| } |
| else |
| { |
| _80 = false; |
| } |
| bool _86 = false; |
| if (_80) |
| { |
| _86 = all(bool2(0.5f.xx.x == float4(0.5f, 0.5f, 0.75f, 2.25f).xy.x, 0.5f.xx.y == float4(0.5f, 0.5f, 0.75f, 2.25f).xy.y)); |
| } |
| else |
| { |
| _86 = false; |
| } |
| bool _93 = false; |
| if (_86) |
| { |
| _93 = all(bool3(float3(0.5f, 0.5f, 0.75f).x == float4(0.5f, 0.5f, 0.75f, 2.25f).xyz.x, float3(0.5f, 0.5f, 0.75f).y == float4(0.5f, 0.5f, 0.75f, 2.25f).xyz.y, float3(0.5f, 0.5f, 0.75f).z == float4(0.5f, 0.5f, 0.75f, 2.25f).xyz.z)); |
| } |
| else |
| { |
| _93 = false; |
| } |
| bool _96 = false; |
| if (_93) |
| { |
| _96 = true; |
| } |
| else |
| { |
| _96 = false; |
| } |
| bool _108 = false; |
| if (_96) |
| { |
| _108 = max(_7_testInputs.x, _7_colorGreen.x) == 0.0f; |
| } |
| else |
| { |
| _108 = false; |
| } |
| bool _121 = false; |
| if (_108) |
| { |
| float2 _111 = max(_7_testInputs.xy, _7_colorGreen.xy); |
| _121 = all(bool2(_111.x == float4(0.0f, 1.0f, 0.75f, 2.25f).xy.x, _111.y == float4(0.0f, 1.0f, 0.75f, 2.25f).xy.y)); |
| } |
| else |
| { |
| _121 = false; |
| } |
| bool _134 = false; |
| if (_121) |
| { |
| float3 _124 = max(_7_testInputs.xyz, _7_colorGreen.xyz); |
| _134 = all(bool3(_124.x == float4(0.0f, 1.0f, 0.75f, 2.25f).xyz.x, _124.y == float4(0.0f, 1.0f, 0.75f, 2.25f).xyz.y, _124.z == float4(0.0f, 1.0f, 0.75f, 2.25f).xyz.z)); |
| } |
| else |
| { |
| _134 = false; |
| } |
| bool _144 = false; |
| if (_134) |
| { |
| float4 _137 = max(_7_testInputs, _7_colorGreen); |
| _144 = all(bool4(_137.x == float4(0.0f, 1.0f, 0.75f, 2.25f).x, _137.y == float4(0.0f, 1.0f, 0.75f, 2.25f).y, _137.z == float4(0.0f, 1.0f, 0.75f, 2.25f).z, _137.w == float4(0.0f, 1.0f, 0.75f, 2.25f).w)); |
| } |
| else |
| { |
| _144 = false; |
| } |
| bool _147 = false; |
| if (_144) |
| { |
| _147 = true; |
| } |
| else |
| { |
| _147 = false; |
| } |
| bool _154 = false; |
| if (_147) |
| { |
| _154 = all(bool2(float2(0.0f, 1.0f).x == float4(0.0f, 1.0f, 0.75f, 2.25f).xy.x, float2(0.0f, 1.0f).y == float4(0.0f, 1.0f, 0.75f, 2.25f).xy.y)); |
| } |
| else |
| { |
| _154 = false; |
| } |
| bool _161 = false; |
| if (_154) |
| { |
| _161 = all(bool3(float3(0.0f, 1.0f, 0.75f).x == float4(0.0f, 1.0f, 0.75f, 2.25f).xyz.x, float3(0.0f, 1.0f, 0.75f).y == float4(0.0f, 1.0f, 0.75f, 2.25f).xyz.y, float3(0.0f, 1.0f, 0.75f).z == float4(0.0f, 1.0f, 0.75f, 2.25f).xyz.z)); |
| } |
| else |
| { |
| _161 = false; |
| } |
| bool _164 = false; |
| if (_161) |
| { |
| _164 = true; |
| } |
| else |
| { |
| _164 = false; |
| } |
| float4 _165 = 0.0f.xxxx; |
| if (_164) |
| { |
| _165 = _7_colorGreen; |
| } |
| else |
| { |
| _165 = _7_colorRed; |
| } |
| return _165; |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |