blob: ac9f84034d8a0a37c101b8a5eeca8121a8facdc3 [file] [log] [blame]
50 instructions
[immutable slots]
i0 = 0x49742400 (1000000.0)
i1 = 0x49742400 (1000000.0)
i2 = 0x49742400 (1000000.0)
i3 = 0x49742400 (1000000.0)
i4 = 0x7149F2CA (1e+30)
i5 = 0x7149F2CA (1e+30)
i6 = 0x7149F2CA (1e+30)
i7 = 0x7149F2CA (1e+30)
i8 = 0
i9 = 0x40A00000 (5.0)
i10 = 0x41200000 (10.0)
i11 = 0x41700000 (15.0)
i12 = 0x3F800000 (1.0)
i13 = 0
i14 = 0
i15 = 0x3F800000 (1.0)
i16 = 0x40000000 (2.0)
i17 = 0x40000000 (2.0)
i18 = 0x40000000 (2.0)
i19 = 0x40000000 (2.0)
i20 = 0x40000000 (2.0)
i21 = 0x40000000 (2.0)
i22 = 0x40000000 (2.0)
i23 = 0x40000000 (2.0)
i24 = 0x40000000 (2.0)
i25 = 0x3F800000 (1.0)
i26 = 0
i27 = 0
i28 = 0x40800000 (4.0)
i29 = 0x40000000 (2.0)
i30 = 0x40800000 (4.0)
i31 = 0x40C00000 (6.0)
i32 = 0x41000000 (8.0)
i33 = 0x41200000 (10.0)
i34 = 0x41400000 (12.0)
i35 = 0x41600000 (14.0)
i36 = 0x41800000 (16.0)
i37 = 0x41900000 (18.0)
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
splat_4_constants h22 = 0x49742400 (1000000.0)
splat_4_constants $0..3 = 0x7149F2CA (1e+30)
splat_4_constants $4..7 = 0x7149F2CA (1e+30)
mul_4_floats $0..3 *= $4..7
copy_4_slots_unmasked h22 = $0..3
copy_4_immutables_unmasked h22 = i8..11 [0, 0x40A00000 (5.0), 0x41200000 (10.0), 0x41700000 (15.0)]
copy_4_uniforms $0..3 = testMatrix2x2
copy_4_immutables_unmasked $4..7 = i12..15 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)]
mul_4_floats $0..3 *= $4..7
copy_4_slots_unmasked f22 = $0..3
copy_4_uniforms $0..3 = testMatrix3x3(0..3)
copy_4_uniforms $4..7 = testMatrix3x3(4..7)
copy_uniform $8 = testMatrix3x3(8)
splat_4_constants $9..12 = 0x40000000 (2.0)
splat_4_constants $13..16 = 0x40000000 (2.0)
copy_constant $17 = 0x40000000 (2.0)
mul_n_floats $0..8 *= $9..17
copy_4_slots_unmasked h33(0..3) = $0..3
copy_4_slots_unmasked h33(4..7) = $4..7
copy_slot_unmasked h33(8) = $8
copy_4_slots_unmasked $0..3 = h22
copy_4_immutables_unmasked $4..7 = i8..11 [0, 0x40A00000 (5.0), 0x41200000 (10.0), 0x41700000 (15.0)]
cmpeq_4_floats $0..3 = equal($0..3, $4..7)
bitwise_and_2_ints $0..1 &= $2..3
bitwise_and_int $0 &= $1
copy_4_slots_unmasked $1..4 = f22
copy_4_immutables_unmasked $5..8 = i25..28 [0x3F800000 (1.0), 0, 0, 0x40800000 (4.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_slots_unmasked $1..4 = h33(0..3)
copy_4_slots_unmasked $5..8 = h33(4..7)
copy_slot_unmasked $9 = h33(8)
copy_4_immutables_unmasked $10..13 = i29..32 [0x40000000 (2.0), 0x40800000 (4.0), 0x40C00000 (6.0), 0x41000000 (8.0)]
copy_4_immutables_unmasked $14..17 = i33..36 [0x41200000 (10.0), 0x41400000 (12.0), 0x41600000 (14.0), 0x41800000 (16.0)]
copy_constant $18 = 0x41900000 (18.0)
cmpeq_n_floats $1..9 = equal($1..9, $10..18)
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3