| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _7_inputVal : packoffset(c0); |
| float4 _7_expected : packoffset(c1); |
| float4 _7_colorGreen : packoffset(c2); |
| float4 _7_colorRed : packoffset(c3); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| bool _49 = false; |
| if (log(_7_inputVal.x) == _7_expected.x) |
| { |
| float2 _39 = log(_7_inputVal.xy); |
| _49 = all(bool2(_39.x == _7_expected.xy.x, _39.y == _7_expected.xy.y)); |
| } |
| else |
| { |
| _49 = false; |
| } |
| bool _63 = false; |
| if (_49) |
| { |
| float3 _52 = log(_7_inputVal.xyz); |
| _63 = all(bool3(_52.x == _7_expected.xyz.x, _52.y == _7_expected.xyz.y, _52.z == _7_expected.xyz.z)); |
| } |
| else |
| { |
| _63 = false; |
| } |
| bool _74 = false; |
| if (_63) |
| { |
| float4 _66 = log(_7_inputVal); |
| _74 = all(bool4(_66.x == _7_expected.x, _66.y == _7_expected.y, _66.z == _7_expected.z, _66.w == _7_expected.w)); |
| } |
| else |
| { |
| _74 = false; |
| } |
| bool _81 = false; |
| if (_74) |
| { |
| _81 = 0.0f == _7_expected.x; |
| } |
| else |
| { |
| _81 = false; |
| } |
| bool _89 = false; |
| if (_81) |
| { |
| _89 = all(bool2(0.0f.xx.x == _7_expected.xy.x, 0.0f.xx.y == _7_expected.xy.y)); |
| } |
| else |
| { |
| _89 = false; |
| } |
| bool _98 = false; |
| if (_89) |
| { |
| _98 = all(bool3(0.0f.xxx.x == _7_expected.xyz.x, 0.0f.xxx.y == _7_expected.xyz.y, 0.0f.xxx.z == _7_expected.xyz.z)); |
| } |
| else |
| { |
| _98 = false; |
| } |
| bool _106 = false; |
| if (_98) |
| { |
| _106 = all(bool4(0.0f.xxxx.x == _7_expected.x, 0.0f.xxxx.y == _7_expected.y, 0.0f.xxxx.z == _7_expected.z, 0.0f.xxxx.w == _7_expected.w)); |
| } |
| else |
| { |
| _106 = false; |
| } |
| float4 _107 = 0.0f.xxxx; |
| if (_106) |
| { |
| _107 = _7_colorGreen; |
| } |
| else |
| { |
| _107 = _7_colorRed; |
| } |
| return _107; |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |