out vec4 sk_FragColor; | |
uniform vec4 a; | |
uniform vec4 b; | |
uniform uvec2 c; | |
uniform uvec2 d; | |
uniform ivec3 e; | |
uniform ivec3 f; | |
void main() { | |
bvec4 expectTTFF = bvec4(true, true, false, false); | |
bvec4 expectFFTT = bvec4(false, false, true, true); | |
sk_FragColor.x = float(lessThanEqual(a, b).x); | |
sk_FragColor.y = float(lessThanEqual(c, d).y); | |
sk_FragColor.z = float(lessThanEqual(e, f).z); | |
sk_FragColor.w = float(any(expectTTFF) || any(expectFFTT)); | |
} |