| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| testMatrix2x2: vec4<f32>, |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var inputVal: vec4<f32> = _globalUniforms.testMatrix2x2 + vec4<f32>(2.0, -2.0, 1.0, 8.0); |
| var expected: vec4<f32> = vec4<f32>(3.0, 3.0, 5.0, 13.0); |
| const allowedDelta: f32 = 0.05; |
| let _skTemp0 = length(inputVal.x); |
| let _skTemp1 = abs(_skTemp0 - expected.x); |
| let _skTemp2 = length(inputVal.xy); |
| let _skTemp3 = abs(_skTemp2 - expected.y); |
| let _skTemp4 = length(inputVal.xyz); |
| let _skTemp5 = abs(_skTemp4 - expected.z); |
| let _skTemp6 = length(inputVal); |
| let _skTemp7 = abs(_skTemp6 - expected.w); |
| let _skTemp8 = abs(3.0 - expected.x); |
| let _skTemp9 = abs(3.0 - expected.y); |
| let _skTemp10 = abs(5.0 - expected.z); |
| let _skTemp11 = abs(13.0 - expected.w); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((_skTemp1 < allowedDelta) && (_skTemp3 < allowedDelta)) && (_skTemp5 < allowedDelta)) && (_skTemp7 < allowedDelta)) && (_skTemp8 < allowedDelta)) && (_skTemp9 < allowedDelta)) && (_skTemp10 < allowedDelta)) && (_skTemp11 < allowedDelta))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |