| ### Compilation failed: |
| |
| error: Tint compilation failed. |
| |
| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| testMatrix2x2: mat2x2<f32>, |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var inputVal: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]) * vec4<f32>(1.0, 1.0, -1.0, -1.0); |
| var expectedB: vec4<i32> = vec4<i32>(1065353216, 1073741824, -1069547520, -1065353216); |
| let _skTemp0 = intBitsToFloat(expectedB.x); |
| let _skTemp1 = intBitsToFloat(expectedB.xy); |
| let _skTemp2 = intBitsToFloat(expectedB.xyz); |
| let _skTemp3 = intBitsToFloat(expectedB); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((inputVal.x == _skTemp0) && all(inputVal.xy == _skTemp1)) && all(inputVal.xyz == _skTemp2)) && all(inputVal == _skTemp3))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |
| |
| 1 error |