| #include <metal_stdlib> |
| #include <simd/simd.h> |
| #ifdef __clang__ |
| #pragma clang diagnostic ignored "-Wall" |
| #endif |
| using namespace metal; |
| struct Uniforms { |
| float4 testInputs; |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| const float4 expected = float4(0.75, 0.0, 0.75, 0.25); |
| _out.sk_FragColor = ((fract(_uniforms.testInputs.x) == 0.75 && all(fract(_uniforms.testInputs.xy) == float2(0.75, 0.0))) && all(fract(_uniforms.testInputs.xyz) == float3(0.75, 0.0, 0.75))) && all(fract(_uniforms.testInputs) == expected) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |