out vec4 sk_FragColor; | |
uniform vec4 testInputs; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
const vec4 expected = vec4(0.75, 0.0, 0.75, 0.25); | |
return ((fract(testInputs.x) == 0.75 && fract(testInputs.xy) == vec2(0.75, 0.0)) && fract(testInputs.xyz) == vec3(0.75, 0.0, 0.75)) && fract(testInputs) == expected ? colorGreen : colorRed; | |
} |