| ### Compilation failed: |
| |
| error: Tint compilation failed. |
| |
| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| testArray: array<f32, 5>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var one: f32 = _globalUniforms.testArray[0]; |
| var two: f32 = _globalUniforms.testArray[1]; |
| var three: f32 = _globalUniforms.testArray[2]; |
| var four: f32 = f32(_globalUniforms.testArray[3]); |
| var five: f32 = f32(_globalUniforms.testArray[4]); |
| let _skTemp0 = fma(one, two, three); |
| let _skTemp1 = fma(f32(three), four, five); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((_skTemp0 == 5.0) && (_skTemp1 == 17.0))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |
| |
| 1 error |