| #include <metal_stdlib> |
| #include <simd/simd.h> |
| #ifdef __clang__ |
| #pragma clang diagnostic ignored "-Wall" |
| #endif |
| using namespace metal; |
| struct Uniforms { |
| float2x2 testMatrix2x2; |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| |
| float4 float4_from_float2x2(float2x2 x) { |
| return float4(x[0].xy, x[1].xy); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float4 inputVal = float4_from_float2x2(_uniforms.testMatrix2x2) * float4(1.0, 1.0, -1.0, -1.0); |
| const uint4 expectedB = uint4(1065353216u, 1073741824u, 3225419776u, 3229614080u); |
| _out.sk_FragColor = ((as_type<uint>(inputVal.x) == 1065353216u && all(as_type<uint2>(inputVal.xy) == uint2(1065353216u, 1073741824u))) && all(as_type<uint3>(inputVal.xyz) == uint3(1065353216u, 1073741824u, 3225419776u))) && all(as_type<uint4>(inputVal) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |