blob: d77b497ce0dc0c3750c81c1b20b58ba0e9cd96e4 [file] [log] [blame]
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor
OpExecutionMode %main OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %_UniformBuffer "_UniformBuffer"
OpMemberName %_UniformBuffer 0 "a"
OpMemberName %_UniformBuffer 1 "b"
OpName %main "main"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 1 Offset 4
OpDecorate %_UniformBuffer Block
OpDecorate %7 Binding 0
OpDecorate %7 DescriptorSet 0
OpDecorate %20 RelaxedPrecision
OpDecorate %28 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%_UniformBuffer = OpTypeStruct %int %uint
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
%void = OpTypeVoid
%13 = OpTypeFunction %void
%_ptr_Uniform_int = OpTypePointer Uniform %int
%int_0 = OpConstant %int 0
%_ptr_Output_float = OpTypePointer Output %float
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
%int_1 = OpConstant %int 1
%main = OpFunction %void None %13
%14 = OpLabel
%16 = OpAccessChain %_ptr_Uniform_int %7 %int_0
%19 = OpLoad %int %16
%15 = OpExtInst %int %1 FindSMsb %19
%20 = OpConvertSToF %float %15
%21 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
OpStore %21 %20
%24 = OpAccessChain %_ptr_Uniform_uint %7 %int_1
%27 = OpLoad %uint %24
%23 = OpExtInst %int %1 FindUMsb %27
%28 = OpConvertSToF %float %23
%29 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_1
OpStore %29 %28
OpReturn
OpFunctionEnd