| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" %sk_FragColor |
| OpExecutionMode %main OriginUpperLeft |
| OpName %sk_FragColor "sk_FragColor" |
| OpName %_UniformBuffer "_UniformBuffer" |
| OpMemberName %_UniformBuffer 0 "a" |
| OpMemberName %_UniformBuffer 1 "b" |
| OpName %main "main" |
| OpDecorate %sk_FragColor RelaxedPrecision |
| OpDecorate %sk_FragColor Location 0 |
| OpDecorate %sk_FragColor Index 0 |
| OpMemberDecorate %_UniformBuffer 0 Offset 0 |
| OpMemberDecorate %_UniformBuffer 1 Offset 4 |
| OpDecorate %_UniformBuffer Block |
| OpDecorate %7 Binding 0 |
| OpDecorate %7 DescriptorSet 0 |
| OpDecorate %20 RelaxedPrecision |
| OpDecorate %28 RelaxedPrecision |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| %sk_FragColor = OpVariable %_ptr_Output_v4float Output |
| %int = OpTypeInt 32 1 |
| %uint = OpTypeInt 32 0 |
| %_UniformBuffer = OpTypeStruct %int %uint |
| %_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer |
| %7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform |
| %void = OpTypeVoid |
| %13 = OpTypeFunction %void |
| %_ptr_Uniform_int = OpTypePointer Uniform %int |
| %int_0 = OpConstant %int 0 |
| %_ptr_Output_float = OpTypePointer Output %float |
| %_ptr_Uniform_uint = OpTypePointer Uniform %uint |
| %int_1 = OpConstant %int 1 |
| %main = OpFunction %void None %13 |
| %14 = OpLabel |
| %16 = OpAccessChain %_ptr_Uniform_int %7 %int_0 |
| %19 = OpLoad %int %16 |
| %15 = OpExtInst %int %1 FindILsb %19 |
| %20 = OpConvertSToF %float %15 |
| %21 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 |
| OpStore %21 %20 |
| %24 = OpAccessChain %_ptr_Uniform_uint %7 %int_1 |
| %27 = OpLoad %uint %24 |
| %23 = OpExtInst %int %1 FindILsb %27 |
| %28 = OpConvertSToF %float %23 |
| %29 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_1 |
| OpStore %29 %28 |
| OpReturn |
| OpFunctionEnd |