| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| N: vec4<f32>, |
| I: vec4<f32>, |
| NRef: vec4<f32>, |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(xy: vec2<f32>) -> vec4<f32> { |
| { |
| let _skTemp0 = 1e+30; |
| let _skTemp1 = select(-1.0, 1.0, _skTemp0 * 1e+30 < 0); |
| var huge: f32 = f32(_skTemp1); |
| let _skTemp2 = vec2<f32>(1.0); |
| let _skTemp3 = faceForward(_skTemp2, vec2<f32>(1e+30), vec2<f32>(1e+30)); |
| var huge2: vec2<f32> = _skTemp3; |
| let _skTemp4 = vec3<f32>(1.0); |
| let _skTemp5 = faceForward(_skTemp4, vec3<f32>(1e+30), vec3<f32>(1e+30)); |
| var huge3: vec3<f32> = _skTemp5; |
| let _skTemp6 = vec4<f32>(1.0); |
| let _skTemp7 = faceForward(_skTemp6, vec4<f32>(1e+30), vec4<f32>(1e+30)); |
| var huge4: vec4<f32> = _skTemp7; |
| var expectedPos: vec4<f32> = vec4<f32>(vec4<f32>(huge) + huge2.xxxx); |
| var expectedNeg: vec4<f32> = vec4<f32>(huge3.xxxx + huge4.xxxx); |
| expectedPos = vec4<f32>(1.0, 2.0, 3.0, 4.0); |
| expectedNeg = vec4<f32>(-1.0, -2.0, -3.0, -4.0); |
| let _skTemp8 = _globalUniforms.N.x; |
| let _skTemp9 = select(-_skTemp8, _skTemp8, _globalUniforms.I.x * _globalUniforms.NRef.x < 0); |
| let _skTemp10 = faceForward(_globalUniforms.N.xy, _globalUniforms.I.xy, _globalUniforms.NRef.xy); |
| let _skTemp11 = faceForward(_globalUniforms.N.xyz, _globalUniforms.I.xyz, _globalUniforms.NRef.xyz); |
| let _skTemp12 = faceForward(_globalUniforms.N, _globalUniforms.I, _globalUniforms.NRef); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((_skTemp9 == expectedNeg.x) && all(_skTemp10 == expectedNeg.xy)) && all(_skTemp11 == expectedPos.xyz)) && all(_skTemp12 == expectedPos)) && (-1.0 == expectedNeg.x)) && all(vec2<f32>(-1.0, -2.0) == expectedNeg.xy)) && all(vec3<f32>(1.0, 2.0, 3.0) == expectedPos.xyz)) && all(vec4<f32>(1.0, 2.0, 3.0, 4.0) == expectedPos))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |