| #include <metal_stdlib> |
| #include <simd/simd.h> |
| #ifdef __clang__ |
| #pragma clang diagnostic ignored "-Wall" |
| #endif |
| using namespace metal; |
| struct Uniforms { |
| half4 N; |
| half4 I; |
| half4 NRef; |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float huge = float(((((1e+30h) * (1e+30h) < 0) ? 1 : -1) * (1.0h))); |
| float2 huge2 = faceforward(float2(1.0), float2(1e+30), float2(1e+30)); |
| float3 huge3 = faceforward(float3(1.0), float3(1e+30), float3(1e+30)); |
| float4 huge4 = faceforward(float4(1.0), float4(1e+30), float4(1e+30)); |
| half4 expectedPos = half4(float4(huge) + huge2.xxxx); |
| half4 expectedNeg = half4(huge3.xxxx + huge4.xxxx); |
| expectedPos = half4(1.0h, 2.0h, 3.0h, 4.0h); |
| expectedNeg = half4(-1.0h, -2.0h, -3.0h, -4.0h); |
| _out.sk_FragColor = ((((((((((_uniforms.NRef.x) * (_uniforms.I.x) < 0) ? 1 : -1) * (_uniforms.N.x)) == expectedNeg.x && all(faceforward(_uniforms.N.xy, _uniforms.I.xy, _uniforms.NRef.xy) == expectedNeg.xy)) && all(faceforward(_uniforms.N.xyz, _uniforms.I.xyz, _uniforms.NRef.xyz) == expectedPos.xyz)) && all(faceforward(_uniforms.N, _uniforms.I, _uniforms.NRef) == expectedPos)) && -1.0h == expectedNeg.x) && all(half2(-1.0h, -2.0h) == expectedNeg.xy)) && all(half3(1.0h, 2.0h, 3.0h) == expectedPos.xyz)) && all(half4(1.0h, 2.0h, 3.0h, 4.0h) == expectedPos) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |