| |
| out vec4 sk_FragColor; |
| uniform vec4 N; |
| uniform vec4 I; |
| uniform vec4 NRef; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| vec4 main() { |
| float huge = faceforward(1.0, 1e+30, 1e+30); |
| vec2 huge2 = faceforward(vec2(1.0), vec2(1e+30), vec2(1e+30)); |
| vec3 huge3 = faceforward(vec3(1.0), vec3(1e+30), vec3(1e+30)); |
| vec4 huge4 = faceforward(vec4(1.0), vec4(1e+30), vec4(1e+30)); |
| vec4 expectedPos = vec4(huge) + huge2.xxxx; |
| vec4 expectedNeg = huge3.xxxx + huge4.xxxx; |
| expectedPos = vec4(1.0, 2.0, 3.0, 4.0); |
| expectedNeg = vec4(-1.0, -2.0, -3.0, -4.0); |
| return ((((((faceforward(N.x, I.x, NRef.x) == expectedNeg.x && faceforward(N.xy, I.xy, NRef.xy) == expectedNeg.xy) && faceforward(N.xyz, I.xyz, NRef.xyz) == expectedPos.xyz) && faceforward(N, I, NRef) == expectedPos) && -1.0 == expectedNeg.x) && vec2(-1.0, -2.0) == expectedNeg.xy) && vec3(1.0, 2.0, 3.0) == expectedPos.xyz) && vec4(1.0, 2.0, 3.0, 4.0) == expectedPos ? colorGreen : colorRed; |
| } |