| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| testMatrix4x4: mat4x4<f32>, |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var inputA: vec4<f32> = _globalUniforms.testMatrix4x4[0]; |
| var inputB: vec4<f32> = _globalUniforms.testMatrix4x4[1]; |
| var expected: vec4<f32> = vec4<f32>(5.0, 17.0, 38.0, 70.0); |
| let _skTemp0 = dot(inputA.xy, inputB.xy); |
| let _skTemp1 = dot(inputA.xyz, inputB.xyz); |
| let _skTemp2 = dot(inputA, inputB); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((((((inputA.x * inputB.x) == expected.x) && (_skTemp0 == expected.y)) && (_skTemp1 == expected.z)) && (_skTemp2 == expected.w)) && (5.0 == expected.x)) && (17.0 == expected.y)) && (38.0 == expected.z)) && (70.0 == expected.w))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |