| #include <metal_stdlib> |
| #include <simd/simd.h> |
| #ifdef __clang__ |
| #pragma clang diagnostic ignored "-Wall" |
| #endif |
| using namespace metal; |
| struct Uniforms { |
| float4x4 testMatrix4x4; |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float4 inputA = _uniforms.testMatrix4x4[0]; |
| float4 inputB = _uniforms.testMatrix4x4[1]; |
| float4 expected = float4(5.0, 17.0, 38.0, 70.0); |
| _out.sk_FragColor = (((((((inputA.x * inputB.x) == expected.x && dot(inputA.xy, inputB.xy) == expected.y) && dot(inputA.xyz, inputB.xyz) == expected.z) && dot(inputA, inputB) == expected.w) && 5.0 == expected.x) && 17.0 == expected.y) && 38.0 == expected.z) && 70.0 == expected.w ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |