| |
| out vec4 sk_FragColor; |
| uniform mat4 testMatrix4x4; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| vec4 main() { |
| vec4 inputA = testMatrix4x4[0]; |
| vec4 inputB = testMatrix4x4[1]; |
| vec4 expected = vec4(5.0, 17.0, 38.0, 70.0); |
| return ((((((dot(inputA.x, inputB.x) == expected.x && dot(inputA.xy, inputB.xy) == expected.y) && dot(inputA.xyz, inputB.xyz) == expected.z) && dot(inputA, inputB) == expected.w) && 5.0 == expected.x) && 17.0 == expected.y) && 38.0 == expected.z) && 70.0 == expected.w ? colorGreen : colorRed; |
| } |