| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| pos1: vec4<f32>, |
| pos2: vec4<f32>, |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var expected: vec4<f32> = vec4<f32>(3.0, 3.0, 5.0, 13.0); |
| let _skTemp0 = distance(_globalUniforms.pos1.x, _globalUniforms.pos2.x); |
| let _skTemp1 = distance(_globalUniforms.pos1.xy, _globalUniforms.pos2.xy); |
| let _skTemp2 = distance(_globalUniforms.pos1.xyz, _globalUniforms.pos2.xyz); |
| let _skTemp3 = distance(_globalUniforms.pos1, _globalUniforms.pos2); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((_skTemp0 == expected.x) && (_skTemp1 == expected.y)) && (_skTemp2 == expected.z)) && (_skTemp3 == expected.w)) && (3.0 == expected.x)) && (3.0 == expected.y)) && (5.0 == expected.z)) && (13.0 == expected.w))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |