| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| testInputs: vec4<f32>, |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var expected: vec4<f32> = vec4<f32>(0.0); |
| let _skTemp0 = dpdy(_globalUniforms.testInputs.x); |
| let _skTemp1 = dpdy(_globalUniforms.testInputs.xy); |
| let _skTemp2 = dpdy(_globalUniforms.testInputs.xyz); |
| let _skTemp3 = dpdy(_globalUniforms.testInputs); |
| let _skTemp4 = dpdy(coords.xx); |
| let _skTemp5 = sign(_skTemp4); |
| let _skTemp6 = dpdy(coords.yy); |
| let _skTemp7 = sign(_skTemp6); |
| let _skTemp8 = dpdy(coords); |
| let _skTemp9 = sign(_skTemp8); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((((_skTemp0 == expected.x) && all(_skTemp1 == expected.xy)) && all(_skTemp2 == expected.xyz)) && all(_skTemp3 == expected)) && all(_skTemp5 == vec2<f32>(0.0))) && all(_skTemp7 == vec2<f32>(1.0))) && all(_skTemp9 == vec2<f32>(0.0, 1.0)))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |