blob: 10c5d743ff3989987b9aa4d1337d96377820c16b [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 inputVal;
uniform vec4 expected;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
return ((((((cos(inputVal.x) == expected.x && cos(inputVal.xy) == expected.xy) && cos(inputVal.xyz) == expected.xyz) && cos(inputVal) == expected) && 1.0 == expected.x) && vec2(1.0) == expected.xy) && vec3(1.0) == expected.xyz) && vec4(1.0) == expected ? colorGreen : colorRed;
}