out vec4 sk_FragColor; | |
uniform vec4 inputVal; | |
uniform vec4 expected; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
return ((((((cos(inputVal.x) == expected.x && cos(inputVal.xy) == expected.xy) && cos(inputVal.xyz) == expected.xyz) && cos(inputVal) == expected) && 1.0 == expected.x) && vec2(1.0) == expected.xy) && vec3(1.0) == expected.xyz) && vec4(1.0) == expected ? colorGreen : colorRed; | |
} |