| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| testInputs: vec4<f32>, |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var uintValues: vec4<u32> = vec4<u32>(_globalUniforms.testInputs * 100.0 + 200.0); |
| var expectedA: vec4<u32> = vec4<u32>(100u, 200u, 275u, 300u); |
| const clampLow: vec4<u32> = vec4<u32>(100u, 0u, 0u, 300u); |
| var expectedB: vec4<u32> = vec4<u32>(100u, 200u, 250u, 425u); |
| const clampHigh: vec4<u32> = vec4<u32>(300u, 400u, 250u, 500u); |
| let _skTemp0 = clamp(uintValues.x, 100u, 300u); |
| let _skTemp1 = clamp(uintValues.xy, vec2<u32>(100u), vec2<u32>(300u)); |
| let _skTemp2 = clamp(uintValues.xyz, vec3<u32>(100u), vec3<u32>(300u)); |
| let _skTemp3 = clamp(uintValues, vec4<u32>(100u), vec4<u32>(300u)); |
| let _skTemp4 = clamp(uintValues.x, 100u, 300u); |
| let _skTemp5 = clamp(uintValues.xy, vec2<u32>(100u, 0u), vec2<u32>(300u, 400u)); |
| let _skTemp6 = clamp(uintValues.xyz, vec3<u32>(100u, 0u, 0u), vec3<u32>(300u, 400u, 250u)); |
| let _skTemp7 = clamp(uintValues, clampLow, clampHigh); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((((((((((_skTemp0 == expectedA.x) && all(_skTemp1 == expectedA.xy)) && all(_skTemp2 == expectedA.xyz)) && all(_skTemp3 == expectedA)) && (100u == expectedA.x)) && all(vec2<u32>(100u, 200u) == expectedA.xy)) && all(vec3<u32>(100u, 200u, 275u) == expectedA.xyz)) && all(vec4<u32>(100u, 200u, 275u, 300u) == expectedA)) && (_skTemp4 == expectedB.x)) && all(_skTemp5 == expectedB.xy)) && all(_skTemp6 == expectedB.xyz)) && all(_skTemp7 == expectedB)) && (100u == expectedB.x)) && all(vec2<u32>(100u, 200u) == expectedB.xy)) && all(vec3<u32>(100u, 200u, 250u) == expectedB.xyz)) && all(vec4<u32>(100u, 200u, 250u, 425u) == expectedB))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |