| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _7_testInputs : packoffset(c0); |
| float4 _7_colorGreen : packoffset(c1); |
| float4 _7_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| float4 _32 = _7_testInputs * 100.0f; |
| int4 _41 = int4(int(_32.x), int(_32.y), int(_32.z), int(_32.w)); |
| int4 intValues = _41; |
| int4 expectedA = int4(-100, 0, 75, 100); |
| int4 expectedB = int4(-100, 0, 50, 225); |
| int _54 = _41.x; |
| bool _67 = false; |
| if (clamp(_54, -100, 100) == (-100)) |
| { |
| int2 _58 = clamp(_41.xy, int2(-100, -100), int2(100, 100)); |
| _67 = all(bool2(_58.x == int4(-100, 0, 75, 100).xy.x, _58.y == int4(-100, 0, 75, 100).xy.y)); |
| } |
| else |
| { |
| _67 = false; |
| } |
| bool _79 = false; |
| if (_67) |
| { |
| int3 _70 = clamp(_41.xyz, int3(-100, -100, -100), int3(100, 100, 100)); |
| _79 = all(bool3(_70.x == int4(-100, 0, 75, 100).xyz.x, _70.y == int4(-100, 0, 75, 100).xyz.y, _70.z == int4(-100, 0, 75, 100).xyz.z)); |
| } |
| else |
| { |
| _79 = false; |
| } |
| bool _88 = false; |
| if (_79) |
| { |
| int4 _82 = clamp(_41, int4(-100, -100, -100, -100), int4(100, 100, 100, 100)); |
| _88 = all(bool4(_82.x == int4(-100, 0, 75, 100).x, _82.y == int4(-100, 0, 75, 100).y, _82.z == int4(-100, 0, 75, 100).z, _82.w == int4(-100, 0, 75, 100).w)); |
| } |
| else |
| { |
| _88 = false; |
| } |
| bool _92 = false; |
| if (_88) |
| { |
| _92 = true; |
| } |
| else |
| { |
| _92 = false; |
| } |
| bool _99 = false; |
| if (_92) |
| { |
| _99 = all(bool2(int2(-100, 0).x == int4(-100, 0, 75, 100).xy.x, int2(-100, 0).y == int4(-100, 0, 75, 100).xy.y)); |
| } |
| else |
| { |
| _99 = false; |
| } |
| bool _106 = false; |
| if (_99) |
| { |
| _106 = all(bool3(int3(-100, 0, 75).x == int4(-100, 0, 75, 100).xyz.x, int3(-100, 0, 75).y == int4(-100, 0, 75, 100).xyz.y, int3(-100, 0, 75).z == int4(-100, 0, 75, 100).xyz.z)); |
| } |
| else |
| { |
| _106 = false; |
| } |
| bool _109 = false; |
| if (_106) |
| { |
| _109 = true; |
| } |
| else |
| { |
| _109 = false; |
| } |
| bool _114 = false; |
| if (_109) |
| { |
| _114 = clamp(_54, -100, 100) == (-100); |
| } |
| else |
| { |
| _114 = false; |
| } |
| bool _126 = false; |
| if (_114) |
| { |
| int2 _117 = clamp(_41.xy, int2(-100, -200), int2(100, 200)); |
| _126 = all(bool2(_117.x == int4(-100, 0, 50, 225).xy.x, _117.y == int4(-100, 0, 50, 225).xy.y)); |
| } |
| else |
| { |
| _126 = false; |
| } |
| bool _136 = false; |
| if (_126) |
| { |
| int3 _129 = clamp(_41.xyz, int3(-100, -200, -200), int3(100, 200, 50)); |
| _136 = all(bool3(_129.x == int4(-100, 0, 50, 225).xyz.x, _129.y == int4(-100, 0, 50, 225).xyz.y, _129.z == int4(-100, 0, 50, 225).xyz.z)); |
| } |
| else |
| { |
| _136 = false; |
| } |
| bool _145 = false; |
| if (_136) |
| { |
| int4 _139 = clamp(_41, int4(-100, -200, -200, 100), int4(100, 200, 50, 300)); |
| _145 = all(bool4(_139.x == int4(-100, 0, 50, 225).x, _139.y == int4(-100, 0, 50, 225).y, _139.z == int4(-100, 0, 50, 225).z, _139.w == int4(-100, 0, 50, 225).w)); |
| } |
| else |
| { |
| _145 = false; |
| } |
| bool _148 = false; |
| if (_145) |
| { |
| _148 = true; |
| } |
| else |
| { |
| _148 = false; |
| } |
| bool _154 = false; |
| if (_148) |
| { |
| _154 = all(bool2(int2(-100, 0).x == int4(-100, 0, 50, 225).xy.x, int2(-100, 0).y == int4(-100, 0, 50, 225).xy.y)); |
| } |
| else |
| { |
| _154 = false; |
| } |
| bool _161 = false; |
| if (_154) |
| { |
| _161 = all(bool3(int3(-100, 0, 50).x == int4(-100, 0, 50, 225).xyz.x, int3(-100, 0, 50).y == int4(-100, 0, 50, 225).xyz.y, int3(-100, 0, 50).z == int4(-100, 0, 50, 225).xyz.z)); |
| } |
| else |
| { |
| _161 = false; |
| } |
| bool _164 = false; |
| if (_161) |
| { |
| _164 = true; |
| } |
| else |
| { |
| _164 = false; |
| } |
| float4 _165 = 0.0f.xxxx; |
| if (_164) |
| { |
| _165 = _7_colorGreen; |
| } |
| else |
| { |
| _165 = _7_colorRed; |
| } |
| return _165; |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |