| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _7_testInputs : packoffset(c0); |
| float4 _7_colorGreen : packoffset(c1); |
| float4 _7_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| float4 expected = float4(-1.0f, 0.0f, 1.0f, 3.0f); |
| bool _49 = false; |
| if (ceil(_7_testInputs.x) == (-1.0f)) |
| { |
| float2 _41 = ceil(_7_testInputs.xy); |
| _49 = all(bool2(_41.x == float4(-1.0f, 0.0f, 1.0f, 3.0f).xy.x, _41.y == float4(-1.0f, 0.0f, 1.0f, 3.0f).xy.y)); |
| } |
| else |
| { |
| _49 = false; |
| } |
| bool _61 = false; |
| if (_49) |
| { |
| float3 _52 = ceil(_7_testInputs.xyz); |
| _61 = all(bool3(_52.x == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.x, _52.y == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.y, _52.z == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.z)); |
| } |
| else |
| { |
| _61 = false; |
| } |
| bool _70 = false; |
| if (_61) |
| { |
| float4 _64 = ceil(_7_testInputs); |
| _70 = all(bool4(_64.x == float4(-1.0f, 0.0f, 1.0f, 3.0f).x, _64.y == float4(-1.0f, 0.0f, 1.0f, 3.0f).y, _64.z == float4(-1.0f, 0.0f, 1.0f, 3.0f).z, _64.w == float4(-1.0f, 0.0f, 1.0f, 3.0f).w)); |
| } |
| else |
| { |
| _70 = false; |
| } |
| bool _74 = false; |
| if (_70) |
| { |
| _74 = true; |
| } |
| else |
| { |
| _74 = false; |
| } |
| bool _81 = false; |
| if (_74) |
| { |
| _81 = all(bool2(float2(-1.0f, 0.0f).x == float4(-1.0f, 0.0f, 1.0f, 3.0f).xy.x, float2(-1.0f, 0.0f).y == float4(-1.0f, 0.0f, 1.0f, 3.0f).xy.y)); |
| } |
| else |
| { |
| _81 = false; |
| } |
| bool _88 = false; |
| if (_81) |
| { |
| _88 = all(bool3(float3(-1.0f, 0.0f, 1.0f).x == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.x, float3(-1.0f, 0.0f, 1.0f).y == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.y, float3(-1.0f, 0.0f, 1.0f).z == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.z)); |
| } |
| else |
| { |
| _88 = false; |
| } |
| bool _91 = false; |
| if (_88) |
| { |
| _91 = true; |
| } |
| else |
| { |
| _91 = false; |
| } |
| float4 _92 = 0.0f.xxxx; |
| if (_91) |
| { |
| _92 = _7_colorGreen; |
| } |
| else |
| { |
| _92 = _7_colorRed; |
| } |
| return _92; |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |