| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _7_colorGreen : packoffset(c0); |
| float4 _7_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| bool4 _41 = bool4(_7_colorRed.xxzw.x != 0.0f, _7_colorRed.xxzw.y != 0.0f, _7_colorRed.xxzw.z != 0.0f, _7_colorRed.xxzw.w != 0.0f); |
| bool4 inputVal = _41; |
| bool4 _54 = bool4(_7_colorRed.xyzz.x != 0.0f, _7_colorRed.xyzz.y != 0.0f, _7_colorRed.xyzz.z != 0.0f, _7_colorRed.xyzz.w != 0.0f); |
| bool4 expected = _54; |
| bool _59 = _54.x; |
| bool _68 = false; |
| if (all(_41.xy) == _59) |
| { |
| _68 = all(_41.xyz) == _54.y; |
| } |
| else |
| { |
| _68 = false; |
| } |
| bool _74 = false; |
| if (_68) |
| { |
| _74 = all(_41) == _54.z; |
| } |
| else |
| { |
| _74 = false; |
| } |
| bool _77 = false; |
| if (_74) |
| { |
| _77 = _59; |
| } |
| else |
| { |
| _77 = false; |
| } |
| bool _82 = false; |
| if (_77) |
| { |
| _82 = false == _54.y; |
| } |
| else |
| { |
| _82 = false; |
| } |
| bool _87 = false; |
| if (_82) |
| { |
| _87 = false == _54.z; |
| } |
| else |
| { |
| _87 = false; |
| } |
| float4 _88 = 0.0f.xxxx; |
| if (_87) |
| { |
| _88 = _7_colorGreen; |
| } |
| else |
| { |
| _88 = _7_colorRed; |
| } |
| return _88; |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |