| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _7_inputVal : packoffset(c0); |
| float4 _7_expected : packoffset(c1); |
| float4 _7_colorGreen : packoffset(c2); |
| float4 _7_colorRed : packoffset(c3); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| bool _49 = false; |
| if (log(_7_inputVal.x + sqrt(_7_inputVal.x * _7_inputVal.x - 1.0f)) == _7_expected.x) |
| { |
| float2 _39 = log(_7_inputVal.xy + sqrt(_7_inputVal.xy * _7_inputVal.xy - 1.0f)); |
| _49 = all(bool2(_39.x == _7_expected.xy.x, _39.y == _7_expected.xy.y)); |
| } |
| else |
| { |
| _49 = false; |
| } |
| bool _63 = false; |
| if (_49) |
| { |
| float3 _52 = log(_7_inputVal.xyz + sqrt(_7_inputVal.xyz * _7_inputVal.xyz - 1.0f)); |
| _63 = all(bool3(_52.x == _7_expected.xyz.x, _52.y == _7_expected.xyz.y, _52.z == _7_expected.xyz.z)); |
| } |
| else |
| { |
| _63 = false; |
| } |
| bool _74 = false; |
| if (_63) |
| { |
| float4 _66 = log(_7_inputVal + sqrt(_7_inputVal * _7_inputVal - 1.0f)); |
| _74 = all(bool4(_66.x == _7_expected.x, _66.y == _7_expected.y, _66.z == _7_expected.z, _66.w == _7_expected.w)); |
| } |
| else |
| { |
| _74 = false; |
| } |
| bool _81 = false; |
| if (_74) |
| { |
| _81 = 0.0f == _7_expected.x; |
| } |
| else |
| { |
| _81 = false; |
| } |
| bool _89 = false; |
| if (_81) |
| { |
| _89 = all(bool2(0.0f.xx.x == _7_expected.xy.x, 0.0f.xx.y == _7_expected.xy.y)); |
| } |
| else |
| { |
| _89 = false; |
| } |
| bool _99 = false; |
| if (_89) |
| { |
| _99 = all(bool3(float3(0.0f, 0.0f, 1.0f).x == _7_expected.xyz.x, float3(0.0f, 0.0f, 1.0f).y == _7_expected.xyz.y, float3(0.0f, 0.0f, 1.0f).z == _7_expected.xyz.z)); |
| } |
| else |
| { |
| _99 = false; |
| } |
| bool _108 = false; |
| if (_99) |
| { |
| _108 = all(bool4(float4(0.0f, 0.0f, 1.0f, 2.0f).x == _7_expected.x, float4(0.0f, 0.0f, 1.0f, 2.0f).y == _7_expected.y, float4(0.0f, 0.0f, 1.0f, 2.0f).z == _7_expected.z, float4(0.0f, 0.0f, 1.0f, 2.0f).w == _7_expected.w)); |
| } |
| else |
| { |
| _108 = false; |
| } |
| float4 _109 = 0.0f.xxxx; |
| if (_108) |
| { |
| _109 = _7_colorGreen; |
| } |
| else |
| { |
| _109 = _7_colorRed; |
| } |
| return _109; |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |