| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _7_testInputs : packoffset(c0); |
| float4 _7_colorGreen : packoffset(c1); |
| float4 _7_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| int4 expected = int4(1, 0, 0, 2); |
| bool _56 = false; |
| if (abs(int(_7_testInputs.x)) == 1) |
| { |
| int2 _42 = abs(int2(int(_7_testInputs.xy.x), int(_7_testInputs.xy.y))); |
| _56 = all(bool2(_42.x == int4(1, 0, 0, 2).xy.x, _42.y == int4(1, 0, 0, 2).xy.y)); |
| } |
| else |
| { |
| _56 = false; |
| } |
| bool _76 = false; |
| if (_56) |
| { |
| int3 _59 = abs(int3(int(_7_testInputs.xyz.x), int(_7_testInputs.xyz.y), int(_7_testInputs.xyz.z))); |
| _76 = all(bool3(_59.x == int4(1, 0, 0, 2).xyz.x, _59.y == int4(1, 0, 0, 2).xyz.y, _59.z == int4(1, 0, 0, 2).xyz.z)); |
| } |
| else |
| { |
| _76 = false; |
| } |
| bool _94 = false; |
| if (_76) |
| { |
| int4 _79 = abs(int4(int(_7_testInputs.x), int(_7_testInputs.y), int(_7_testInputs.z), int(_7_testInputs.w))); |
| _94 = all(bool4(_79.x == int4(1, 0, 0, 2).x, _79.y == int4(1, 0, 0, 2).y, _79.z == int4(1, 0, 0, 2).z, _79.w == int4(1, 0, 0, 2).w)); |
| } |
| else |
| { |
| _94 = false; |
| } |
| bool _98 = false; |
| if (_94) |
| { |
| _98 = true; |
| } |
| else |
| { |
| _98 = false; |
| } |
| bool _105 = false; |
| if (_98) |
| { |
| _105 = all(bool2(int2(1, 0).x == int4(1, 0, 0, 2).xy.x, int2(1, 0).y == int4(1, 0, 0, 2).xy.y)); |
| } |
| else |
| { |
| _105 = false; |
| } |
| bool _112 = false; |
| if (_105) |
| { |
| _112 = all(bool3(int3(1, 0, 0).x == int4(1, 0, 0, 2).xyz.x, int3(1, 0, 0).y == int4(1, 0, 0, 2).xyz.y, int3(1, 0, 0).z == int4(1, 0, 0, 2).xyz.z)); |
| } |
| else |
| { |
| _112 = false; |
| } |
| bool _115 = false; |
| if (_112) |
| { |
| _115 = true; |
| } |
| else |
| { |
| _115 = false; |
| } |
| float4 _116 = 0.0f.xxxx; |
| if (_115) |
| { |
| _116 = _7_colorGreen; |
| } |
| else |
| { |
| _116 = _7_colorRed; |
| } |
| return _116; |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |