blob: 93fb319d038e1470edb84a08ede8a95f300628e2 [file] [log] [blame]
50 instructions
[immutable slots]
i0 = 0x3FA00000 (1.25)
i1 = 0
i2 = 0x3F400000 (0.75)
i3 = 0x40100000 (2.25)
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_uniform $0 = testInputs(0)
bitwise_and_imm_int $0 &= 0x7FFFFFFF
cmpeq_imm_float $0 = equal($0, 0x3FA00000 (1.25))
copy_2_uniforms $1..2 = testInputs(0..1)
bitwise_and_imm_2_ints $1..2 &= 0x7FFFFFFF
copy_2_immutables_unmasked $3..4 = i0..1 [0x3FA00000 (1.25), 0]
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_uniforms $1..3 = testInputs(0..2)
bitwise_and_imm_3_ints $1..3 &= 0x7FFFFFFF
copy_3_immutables_unmasked $4..6 = i0..2 [0x3FA00000 (1.25), 0, 0x3F400000 (0.75)]
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_uniforms $1..4 = testInputs
bitwise_and_imm_4_ints $1..4 &= 0x7FFFFFFF
copy_4_immutables_unmasked $5..8 = i0..3 [0x3FA00000 (1.25), 0, 0x3F400000 (0.75), 0x40100000 (2.25)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0x3FA00000 (1.25)
cmpeq_imm_float $1 = equal($1, 0x3FA00000 (1.25))
bitwise_and_int $0 &= $1
copy_2_immutables_unmasked $1..2 = i0..1 [0x3FA00000 (1.25), 0]
copy_2_immutables_unmasked $3..4 = i0..1 [0x3FA00000 (1.25), 0]
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_immutables_unmasked $1..3 = i0..2 [0x3FA00000 (1.25), 0, 0x3F400000 (0.75)]
copy_3_immutables_unmasked $4..6 = i0..2 [0x3FA00000 (1.25), 0, 0x3F400000 (0.75)]
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_immutables_unmasked $1..4 = i0..3 [0x3FA00000 (1.25), 0, 0x3F400000 (0.75), 0x40100000 (2.25)]
copy_4_immutables_unmasked $5..8 = i0..3 [0x3FA00000 (1.25), 0, 0x3F400000 (0.75), 0x40100000 (2.25)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3