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skia
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skia
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ed92d84ffd3aeb34c92e25ecb082f089703fc0ec
/
.
/
tests
/
sksl
/
glsl
/
UsesPrecisionModifiers.glsl
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#version 400
precision mediump
float
;
precision mediump sampler2D
;
out
mediump vec4 sk_FragColor
;
void
main
()
{
mediump
float
x
=
0.75
;
highp
float
y
=
1.0
;
x
++;
y
++;
sk_FragColor
.
xy
=
vec2
(
x
,
y
);
}