out vec4 sk_FragColor; | |
float f = 1.0; | |
float h = 2.0; | |
vec2 f2 = vec2(1.0, 2.0); | |
vec3 h3 = vec3(1.0, 2.0, 3.0); | |
mat2 f22 = mat2(1.0, 2.0, 3.0, 4.0); | |
mat2x4 h24 = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0); | |
void main() { | |
sk_FragColor.x = ((((f + h) + f2.x) + h3.x) + f22[0].x) + h24[0].x; | |
} |