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skia
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skia
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ed92d84ffd3aeb34c92e25ecb082f089703fc0ec
/
.
/
tests
/
sksl
/
glsl
/
TextureSharpenVersion110.glsl
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#version 110
uniform sampler2D s
;
void
main
()
{
vec4 a
=
texture2D
(
s
,
vec2
(
0.0
),
-
0.475
);
vec4 b
=
texture2DProj
(
s
,
vec3
(
0.0
),
-
0.475
);
gl_FragColor
=
vec4
(
a
.
xy
,
b
.
xy
);
}