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skia
/
skia
/
ed92d84ffd3aeb34c92e25ecb082f089703fc0ec
/
.
/
tests
/
sksl
/
glsl
/
ForceHighPrecision.glsl
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#version 400
precision highp
float
;
precision highp sampler2D
;
out
mediump vec4 sk_FragColor
;
uniform highp
float
unknownInput
;
void
main
()
{
highp
float
x
=
unknownInput
;
highp vec4 y
=
vec4
(
x
);
sk_FragColor
=
y
;
}