| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct CSIn { |
| @builtin(global_invocation_id) sk_GlobalInvocationID: vec3<u32>, |
| }; |
| @group(0) @binding(0) var dest: texture_storage_2d<rgba32float, write>; |
| fn _skslMain(_stageIn: CSIn) { |
| { |
| var pixel: vec4<f32> = vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| var max_x: f32 = 5.0; |
| var max_y: f32 = 5.0; |
| let _skTemp0 = textureDimensions(dest); |
| let _skTemp1 = textureDimensions(dest); |
| var x: f32 = f32(_stageIn.sk_GlobalInvocationID.x * 2u - _skTemp0.x) / f32(_skTemp1.x); |
| let _skTemp2 = textureDimensions(dest); |
| let _skTemp3 = textureDimensions(dest); |
| var y: f32 = f32(_stageIn.sk_GlobalInvocationID.y * 2u - _skTemp2.y) / f32(_skTemp3.y); |
| var ray_origin: vec3<f32> = vec3<f32>(0.0, 0.0, -1.0); |
| var ray_target: vec3<f32> = vec3<f32>(x * max_x, y * max_y, 0.0); |
| var sphere_center: vec3<f32> = vec3<f32>(0.0, 0.0, -10.0); |
| var sphere_radius: f32 = 1.0; |
| var t_minus_c: vec3<f32> = ray_target - sphere_center; |
| let _skTemp4 = dot(ray_origin, t_minus_c); |
| var b: f32 = _skTemp4; |
| let _skTemp5 = dot(t_minus_c, t_minus_c); |
| var c: f32 = _skTemp5 - sphere_radius * sphere_radius; |
| var bsqmc: f32 = b * b - c; |
| if bsqmc >= 0.0 { |
| { |
| pixel = vec4<f32>(0.4, 0.4, 1.0, 1.0); |
| } |
| } |
| textureStore(dest, _stageIn.sk_GlobalInvocationID.xy, pixel); |
| } |
| } |
| @compute @workgroup_size(16, 16, 1) fn main(_stageIn: CSIn) { |
| _skslMain(_stageIn); |
| } |