| /* |
| * Copyright 2022 Google LLC. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_VulkanMemoryAllocator_DEFINED |
| #define skgpu_VulkanMemoryAllocator_DEFINED |
| |
| #include "include/core/SkRefCnt.h" |
| #include "include/gpu/vk/VulkanTypes.h" |
| #include "include/private/gpu/vk/SkiaVulkan.h" |
| |
| #include <cstdint> |
| #include <utility> |
| |
| namespace skgpu { |
| |
| class VulkanMemoryAllocator : public SkRefCnt { |
| public: |
| enum AllocationPropertyFlags { |
| kNone_AllocationPropertyFlag = 0b0000, |
| // Allocation will be placed in its own VkDeviceMemory and not suballocated from some larger |
| // block. |
| kDedicatedAllocation_AllocationPropertyFlag = 0b0001, |
| // Says that the backing memory can only be accessed by the device. Additionally the device |
| // may lazily allocate the memory. This cannot be used with buffers that will be host |
| // visible. Setting this flag does not guarantee that we will allocate memory that respects |
| // it, but we will try to prefer memory that can respect it. |
| kLazyAllocation_AllocationPropertyFlag = 0b0010, |
| // The allocation will be mapped immediately and stay mapped until it is destroyed. This |
| // flag is only valid for buffers which are host visible (i.e. must have a usage other than |
| // BufferUsage::kGpuOnly). |
| kPersistentlyMapped_AllocationPropertyFlag = 0b0100, |
| // Allocation can only be accessed by the device using a protected context. |
| kProtected_AllocationPropertyFlag = 0b1000, |
| }; |
| |
| enum class BufferUsage { |
| // Buffers that will only be accessed from the device (large const buffers) will always be |
| // in device local memory. |
| kGpuOnly, |
| // Buffers that typically will be updated multiple times by the host and read on the gpu |
| // (e.g. uniform or vertex buffers). CPU writes will generally be sequential in the buffer |
| // and will try to take advantage of the write-combined nature of the gpu buffers. Thus this |
| // will always be mappable and coherent memory, and it will prefer to be in device local |
| // memory. |
| kCpuWritesGpuReads, |
| // Buffers that will be accessed on the host and copied to another GPU resource (transfer |
| // buffers). Will always be mappable and coherent memory. |
| kTransfersFromCpuToGpu, |
| // Buffers which are typically writted to by the GPU and then read on the host. Will always |
| // be mappable memory, and will prefer cached memory. |
| kTransfersFromGpuToCpu, |
| }; |
| |
| virtual VkResult allocateImageMemory(VkImage image, |
| uint32_t allocationPropertyFlags, |
| skgpu::VulkanBackendMemory* memory) = 0; |
| |
| virtual VkResult allocateBufferMemory(VkBuffer buffer, |
| BufferUsage usage, |
| uint32_t allocationPropertyFlags, |
| skgpu::VulkanBackendMemory* memory) = 0; |
| |
| // Fills out the passed in skgpu::VulkanAlloc struct for the passed in |
| // skgpu::VulkanBackendMemory. |
| virtual void getAllocInfo(const skgpu::VulkanBackendMemory&, skgpu::VulkanAlloc*) const = 0; |
| |
| // Maps the entire allocation and returns a pointer to the start of the allocation. The |
| // implementation may map more memory than just the allocation, but the returned pointer must |
| // point at the start of the memory for the requested allocation. |
| virtual void* mapMemory(const skgpu::VulkanBackendMemory&) { return nullptr; } |
| virtual VkResult mapMemory(const skgpu::VulkanBackendMemory& memory, void** data) { |
| *data = this->mapMemory(memory); |
| // VK_ERROR_INITIALIZATION_FAILED is a bogus result to return from this function, but it is |
| // just something to return that is not VK_SUCCESS and can't be interpreted by a caller to |
| // mean something specific happened like device lost or oom. This will be removed once we |
| // update clients to implement this virtual. |
| return *data ? VK_SUCCESS : VK_ERROR_INITIALIZATION_FAILED; |
| } |
| virtual void unmapMemory(const skgpu::VulkanBackendMemory&) = 0; |
| |
| // The following two calls are used for managing non-coherent memory. The offset is relative to |
| // the start of the allocation and not the underlying VkDeviceMemory. Additionaly the client |
| // must make sure that the offset + size passed in is less that or equal to the allocation size. |
| // It is the responsibility of the implementation to make sure all alignment requirements are |
| // followed. The client should not have to deal with any sort of alignment issues. |
| virtual void flushMappedMemory(const skgpu::VulkanBackendMemory&, VkDeviceSize, VkDeviceSize) {} |
| virtual VkResult flushMemory(const skgpu::VulkanBackendMemory& memory, |
| VkDeviceSize offset, |
| VkDeviceSize size) { |
| this->flushMappedMemory(memory, offset, size); |
| return VK_SUCCESS; |
| } |
| virtual void invalidateMappedMemory(const skgpu::VulkanBackendMemory&, |
| VkDeviceSize, |
| VkDeviceSize) {} |
| virtual VkResult invalidateMemory(const skgpu::VulkanBackendMemory& memory, |
| VkDeviceSize offset, |
| VkDeviceSize size) { |
| this->invalidateMappedMemory(memory, offset, size); |
| return VK_SUCCESS; |
| } |
| |
| virtual void freeMemory(const skgpu::VulkanBackendMemory&) = 0; |
| |
| // Returns the total amount of memory that is allocated as well as total |
| // amount of memory in use by an allocation from this allocator. |
| // Return 1st param is total allocated memory, 2nd is total used memory. |
| virtual std::pair<uint64_t, uint64_t> totalAllocatedAndUsedMemory() const = 0; |
| }; |
| |
| } // namespace skgpu |
| |
| #endif // skgpu_VulkanMemoryAllocator_DEFINED |